This paper explores the current use of recording and reproduction techniques used to enhance surround sound experiences for headphone use. With an emphasis on two techniques, one being object based mixing, a technique that is a main focal point currently in spatial reproduction research. And the second being re-recording, a technique of historical importance in spatial reproduction through the use of recording techniques such as Worldizing.
The paper also considered obstacles commonly encountered in creating spatially enhanced audio for headphone use.
This paper consists solely of theoretical research and concludes with the proposal of three experiments designed to develop an understanding of human reactions to unknown sound cues, and the use of this information in creating VR (Virtual reality) experiences via object based mixing.